Classroom Economics Simulation
Fred Foldvary
Dept. of Economics, Santa Clara University
Abstract
I describe in this paper an economic simulation which I conduct in some of my principles of economics classes. The game attempts to simulate a market economy using goods and money. Students can choose their roles as landlords, merchants, bankers, employees, and government officials. The classroom is divided into three districts: Richland, Middleland, and Poorland, each with a corresponding productivity of labor.
Students in their role as citizens adopt a constitution and elect a government that is responsible for laws, such as the protection of property rights, and the corresponding public revenue and law enforcement. The instructor acts as a higher-level governor, appointing students to record the activity and manage the currency.
Each student is initially provided with $10. The merchants make decisions as to what goods to sell, where to make and sell the goods, how much to produce, what wage to pay, and what price to charge. Bankers set interest rates for deposits and borrowing. The results are highly dependent on the rules of the simulation. After the simulation, students write a report on the experience. As a spontaneous order, the simulations are different each time they are played; there are many "side deals" among the players, and sometimes theft and corruption. The response has been very positive for most students, who report a better appreciation of the role of entrepreneurship and governance, and how wages and prices are set in the market.
Introduction
I teach the principles of microeconomics and macroeconomics courses at Santa Clara University, California. The class size has ranged from 40 to 50 students. A few years ago, I began including an economics game that simulates an economy. Students learn price theory in microeconomics and the role of money and banking in macroeconomics, but this is book knowledge. How does it work, how is it actually experienced, in practice? The simulation is an attempt to have students experience the market process and its relation to government, so they can apply and better appreciate their book and lecture learning.
One thing I learned early was to call it a "simulation" rather than a "game," as students treat the former more seriously. I provide the students with an outline of the simulation the classroom day prior to initiating it (Appendix A). The outline is also available at the class Internet web site from the day the class begins, for those who wish to look ahead. No preparation is required other than to read the outline.
Every game has payoffs, and the payoffs of the economic simulations are consumer goods, learning, and fun.
The role of the king
Every economy operates within a legal infrastructure, and in the simulation, there are two levels of governance. The students elect the lower level, while the instructor is the higher level governor, setting the structure and fundamental rules. My role is that of a constitutional monarch, and I refer to myself as the king. The laws decreed by the king are:
1) It is forbidden to steal from the king. Anyone who steals the property of the king will forfeit all gains and be expelled from the simulation.
2) Only currency generated within the simulation may be used.
3) Citizens must obey the law enforcement of their elected council. The penalty for violations is set by the council, but the council's police are considered to also be agents of the king.
4) A citizen may only have one productive job at a time. The job rule excludes land lording. For partnerships, one partner is assigned to be the head partner, which is a job.
5) The citizens will enact a constitution and elect a council to govern acts among the citizens.
Land and technology
The productivity of the economy due to technology and natural resources is simulated by dividing the class into three districts: Poorland, Middleland, and Richland. The districts are roughly equal in size (number of seats). Poorland is rent-free, while one landlord will be selected for Middleland, and one for Richland.
For merchants who hire labor, the production functions are:
In Poorland, a self-employed person produces one good per period.
For merchants hiring labor, the production function is:
Q = 2W1 +[sum][i=2,n][1.5Wi]
in other words, the entrepreneur produces two units and each employee has a marginal and average product of 1.5 units of output (rounded up to units).
So for 2 hired workers, the output is 2+1.5+1.5=5.
In Middleland, a self-employed person produces two goods per period.
For merchants hiring labor, the production function is:
Q = 4W1 + [sum][i=2,n][3Wi]
So for 2 hired workers, the output is 4+3+3=10.
In Richland, a self-employed person produces four goods per period.
For merchants hiring labor, the production function is:
Q = 5W1 + [sum][i=2,n][5Wi]
So for 2 hired workers, the output is 5+5+5=15.
After dividing the classroom into the districts, I tell students they are free to move to any district, unless contrained by their government.
The currency
For currency, I use the notes of the Monopoly game, which can be bought at toy stores separately from the game. The highest Monopoly-money note is $500, and I decree that since such a high denomination is not needed, the $500 note is to be treated as $5, and the $100 note is treated as $1. The king decrees that only money generated within the simulation may be used.
The currency is not fiat, as it can be redeemed on demand for one Hershey's chocolate "kiss" or "hug"(a Hershey's chocolate "kiss" hugged by white chocolate) at a rate of $10 for one hug or kiss, and these chocolates can likewise be converted to currency at the same rate. Thus the currency is a commodity money. At the close of the simulation, any currency remaining can be converted into chocolate hugs and kisses.
When I first did the simulation, the Monopoly money was fiat, and at the close of the simulation, the fiat money would be worthless; any leftover currency would be returned to the instructor. The result is what theory would predict: hyperinflation; students sought to exchange currency for goods, but sellers had little incentive to sell them. This problem is solved with commodity currency, since the notes are money substitutes for chocolage hugs.
Each student as citizen is to be given $10 at the beginning of the simulation. This represents the money supply as well as past savings (the king also pays wages to his officers from his funds, which adds to the money supply). When I first ran the simulations, the initial currency was zero, most of the currency being generated by banks borrowing from the king's bank, just as in the real economy, banks can borrow from the Federal Reserve Banks. The banks would then lend money to merchants, who would then pay workers, landlords, and taxes. This led some bankers to borrow and then fail to pay back the funds by the end of the simulation, with no penalty for doing so. In my simulations now, there is no borrowing from the king' bank, and thus any subsequent expansion of the money supply is either from producing hugs or by the issue of private bank notes.
Employment
To simulate the scarcity of labor, each citizen may only have one productive job at a time. Each student is given a labor certificate, a piece of paper depicting labor (taken from clipart). A citizen may choose to be self-employed and produce one, two, or three hugs, depending on the district he is located in. There is thus no reason why any citizen would be unemployed, unless due to laws set by the council.
At the beginning of the simulation, the king distributes the initial $10 to the citizens. The king then hires two employees. The "secretary of state" records the activity of the simulation, and at the end of the simulation, gives this written record to the instructor. The "press secretary" writes information on the blackboard. These are jobs, and are paid the average wage or higher by the king.
The constitution
The next step is to adopt a constitution by which the council is elected, and which may constrain its legislation.
Before electing a council, the citizens need to enact a constitution that sets the rules for the election and governance. I give them the choice, by majority vote, of electing council members by districts or else by the whole class. This choice has no predictable outcome; students evidently have no prior knowledge or opinion about the two methods, and about half the time choose one or the other. Sometimes, some students realize the implication, and those in richland vote to hold elections by district, to ensure representation of their more wealthy area, and the votes in richland are sufficient to sway the election towards voting by district. If the council is dominated by representatives from Poorland, they could vote to tax the wealth in Richland and Middleland.
I then invite the citizens to propose other constitutional rules. I remind them that once the council is elected, they will have the power to tax and restrict, unless constrained by constitutional rules. They can also have a constitutional vote after the council is elected upon a petition to the king with the signatures of over 20 percent of the citizens.
The council
When I first conducted the simulations, I would always include an elected council. Then I decided to let the students choose whether to have an elected government. In one case, they chose not to have any government. The result was rampant theft. Some students realized that there was no penalty for theft, and, for fun if not greed, they grabbed money from the desks of other students. Most students kept their money on their desk, which made it easy to steal.
Subsequently, some merchants would not pay workers, borrowers would not pay back loans, and the whole economy degenerated into chaos. Students leaned that a market economy requires a legal structure, with laws and law enforcement. This could be done privately with security services and a network of contractual agreements, but the simulation does not provide enough time for this to develop, and students are not sufficiently sophisticated to set this up at the beginning, so I have henceforth required an elected council. Just having a law prohibiting theft and officers prepared to enforce it is usually sufficient to prevent large-scale theft and cheating, although there is usually some theft despite the law, as in the real world. There are usually some students who consider it fun to try to steal money of goods from others.
The king conducts the election of three council members. I explain that the purpose of their elected government is to protect their property rights and to provide whatever rules and public goods they think are beneficial to society. I tell the students that in past simulations, theft has taken place, and the king is only concerned with his own property; it is up to the citizens individually or collectively to safeguard their property, but the king will help enforce whatever laws the council enacts.
I invite students to nominate themselves as candidates. In all cases, few students choose to nominate themselves. This illustrates that most people prefer to be passive in the affairs of governance. In some cases, there were only three candidates, who automatically became the council. When there are more than three candidates, I invite them to give a campaign speech on why she should be elected.
When the council is elected, they come to the front of the class to elect one of their members as president, and to decide what laws they should enact. They typically pass a law prohibiting theft. But then they have to come up with a penalty and enforcement. Often they decide that the penalty will be the forfeiture of the stolen money plus a fine. They sometimes create a paid position of police officer. The press secretary writes the laws on the blackboard so they are visible to all citizens.
In the simulations, the councils have enacted a wide variety of taxes. Some have at first attempted a graduated income tax, sales tax, or a tax on the rent. After finding that a complex income tax structure or a sales tax creates high transaction costs in time and effort, and induces tax evasion, the councils responded by simplifying the tax structure.
When representatives from Poorland dominate the council, they impose high taxes on the profits of merchants. When the council is dominated by representatives from Richland, taxes are low or placed on sales. Again, people vote in accord with their own economic interest.
If the council enacts taxes, they usually also vote to pay themselves a wage. In that case, most of the tax money is spent on wages for the council members. Students then later report that the council members did little good for the society but mainly enriched themselves.
The students, like society in the real world, face the difficult problem of optimal laws and enforcement. Too little governance results in much theft, but there is also the danger of the government becoming the exploiter. That, I explain, is why there also needs to be constitutional rules that limit the power of government, and the citizens also need to be watchful of what their representatives do.
The council members may be recalled by a petition to the king of ten percent of the citizens. In one case, after levying high taxes and deciding to also be the jury in cases of theft, a petition was presented to the king, and there was a new election, which replaced the council members.
The bankers
The next step is to establish banks. Any citizen can choose to be a banker, which is a job, and thus a banker cannot also be a merchant or have another paid job. ( I jokingly tell students if they become a banker or merchant in the simulation, they could put in their résumé that they have experience as a banker or entrepreneur.) If the bank is a partnership, then one partner is the main partner, and has the job of banker, and the other partner may have a job elsewhere. The banker declares the name of his bank, which is written on the blackboard.
The bankers declare what interest rate they offer depositors; the king's press secretary notes these on the blackboard. Typically they offer interest rates such as three percent. Most students, however, choose not to deposit their cash in the banks. They explain, when asked, that the interest offered is too low to be worth it. They are also concerned about the safety of their funds in the banks. The successful bankers realize this, and raise the interest offered to five percent or higher, since they need deposits in order to make loans and profits.
The success of a banker is highly dependent on his personal efforts to recruit deposits. Typically, there are two or three banks, and with three banks, later the banker with the least business usually shuts down due to lack of business. If there is only one bank, he sets a high rate of interest for loans, and another citizen soon sets up a competing bank, which reduces the rate. Thus competition works in banking as indicated by theory, a duopoly being optimal for the simulation.
Bankers are provided with sticky notes for receipts for deposits. I let them know that if they wish, they can use these also to write and issue bank notes for borrowings or withdrawals. Unless the council restricts it, the economy thus has "free banking," i.e. free-market banking with the money supply expandable by the issuing of notes by the private banks, since the function of the king's bank is only to change money.
The landlords
I have a die with 20 faces which I roll twice or thrice to randomly get a number up to the size of the class. I have a roster of students where each student is numbered sequentially. The number obtained by the roll of the die determines which student is a landlord. (Landlording is not considered a job, so a landlord can also be employed.) I first obtain a landlord for Middleland, and then a landlord for Richland. Rent is only paid by merchants and the self-employed, whose productivity is a function of which district they are located in.
There are several different ways in which the rent can be set. The economic rent is the difference in the output of a merchant relative to the output in Poorland. Unless the government rules otherwise, the landlord is free to set whatever rent he chooses, so long as the rental rules are equal for all merchants and the self-employed. The landlord declares what the rent is for merchants and the self-employed. It can be an amount of dollars or it can be in proportion to the output as set by the production function. The rent can be changed at any time, unless constrained by the council.
Landlords sometimes set their rents at less than the economic rent, not wanting to appear too greedy. If one landlord sets a rent lower than the other relative to the economic rent, the merchants choose to locate in that district until the labor supply is exhausted, thus in effect also profiting from the rent. Students thus learn the effects of the land tenure system and of the rents set by landlords. The effects of rent and its collection thus have a major impact on economic outcomes.
The merchants as entrepreneurs
I invite students to set up enterprises such as insurance firms, security services, or futures contractors. One council chose to hire a private security service rather than have its own police officer.
The main opportunity for entrepreneurship is to become a merchant, to produce and sell consumer goods. Most of the goods I supply are miniature chocolate bars, including Snickers, Doves, Hershey's bars, gum, and scantron answer sheets. Snickers and scantrons are the most popular. There are also Hershey's kisses and hugs for the self-employed. The goods need to be sanitary and inexpensive.
The role of the entrepreneur is the main lesson to be learned from the simulation. The merchant must make several economic decisions. The entrepreneur must publicly declare which good he produces, which district he is located in, how many workers he hires, what wage he will pay, and the price of the good (which he may change at any time). These are all written on the blackboard.
The simulation has a natural minimum wage, what a self-employed firm would earn in Poorland, namely one hug or $10. Yet sometimes merchants offer a wage lower than that, and it is accepted. The student explains that they have a personal relationship. Other times, there are no workers even at $10, and the merchant has to offer a higher wage.
The merchant thus has to calculate what the probable selling price will be, what his expenses will be (including wages, interest, rent, and taxes), and what profit he is likely to make. Students learn to appreciate the uncertainty in which the entrepreneur operates, which is also the source of his economic profit. The employees must be located in the district in which the merchant operates. Before getting the goods, he must actually hire specific workers (from whom he obtains the labor certificate) and pay them, and if the rent is a fixed amount of dollars, he must also pay rent. If there is an income tax, it is collected from workers when paid. Once the labor supply of a district is exhausted, no new firms can be established. Hence, one ultimate limit to production is the supply of labor.
To pay workers and possibly rent, the merchant requires funds. Merchants need to form partnerships or else borrow from the banks.
Each firm is given a name, which the press secretary writes on the blackboard, along with the product, location, price and quantity of the good, the wage offered, and the names of the employees. No production takes place until all who wish to be merchants have established their firms by declaring these variables.
The merchants then offer their goods for sale. If there is a sales tax, the tax collectors are responsible for monitoring sales and collecting the tax. Transactions require changing money, for which the bankers charge a commission. While the secretary of state tries to record the prices of the transactions, not all are captured, as there are always deals being made that are not declared and written on the board. In some cases, no goods are bought, and the merchant lowers the price. The merchants are required to offer all their goods to the public; if a merchant wants to keep the good, he must buy it from himself just as someone else would.
If the council has funds remaining after paying wages, it is distributed to the citizens as cash or in goods, depending on what they voted on earlier.
There is often a great deal of activity, accompanied by noise as merchants and customers call out bids and offers. There is usually some price discrimination, friends offered goods at lower prices or as gifts. There is a spontaneous order, which can appear somewhat disorderly! Students generally find this key stage of the simulation to be a lot of fun.
If the rent is taxed, the landlord pays the tax collector. The merchants then calculate their profit, and pay taxes if there is an income tax. Taxes are also collected from bankers, if profits or transactions are taxed. If there is a tax on wages, profits, sales, or transactions, the students realize the excess burden this creates in time lost, and how such taxes are evaded.
When the merchants have sold all their goods, then the citizens may redeem their remaining cash for hugs at the $10/hug rate. I then obtain the write-up from the secretary of state, or later if she has to type it. I ask questions about various activities, and there is a class discussion about the simulation. Students then write a report on their experience and how the simulation relates to economic theory.
Results
The simulation enables students to better learn the roles of economic actors (entrepreneurs, governors, employees, consumers, bankers) and the process of supply and demand, profit and loss, by actually experiencing it. The also see how the relatively few who wish to be governors or entrepreneurs drive the economic process. The invisible hand of the market works through very visible actors, each having to weigh costs and benefits for an uncertain future. Students learn that it is not easy to make economic calculations and decisions. Behind the appearance of clean static lines of blackboard supply and demand is the reality of dynamic trials and errors. Personal relationships and entrepreneurial error make prices deviate from what income maximization would predict as utility is gained in non-monied ways. Students also learn to appreciate the difficulty of structuring governance so that it prevents theft without itself becoming the thief.
Most students report that they learned from and enjoyed the simulation, and that the outcomes are in accord with the theory they learned. Since various students learn in different ways, the classroom economic simulation offers a third way to learn, complementing the book-lecture method and the abstract-doing method of problem sets and exams.
I too have learned from the simulation. I have learned to appreciate that it is a delicate task to set the parameters of an economic simulation. Inadequate rules for the money supply, rent, or governance can corrupt the simulation, leading to theft, stagnation, or hyperinflation. The king needs the wisdom not only of theory but also what comes from experience. I hope my experience will aid other such classroom economic experiments and that we can subsequently learn teaching as well as economic lessons from them.
See alsoSummary handout of the simulation.
Problem set for the simulation.